The Chinese Round Robin is a non-intimidating pub game, wherein
a player plays five (5) matches with five (5) different partners.
The purpose is for players to play more games and at the same
time play with different partners.
To add spice to the game, a Mystery Out is included as an added
attraction. For the Mystery Out, a certain portion of the entry
fees is set aside and drawn after the end of five (5) rounds.
This encourages players to continue playing their best up to the
last round in the hopes of having a number for the Mystery Out
draw.
The Chinese Round Robin works like this:
1. The players are first listed on the Score Sheet. (see Forms)
2. The name of each player is written on a card. His / her number
on the Score Sheet is likewise written on the upper left-hand
corner of the card. If the player is a classified player, an asterisk
is placed on the upper right-hand corner of the card. An example
is shown below.
3. For the Chinese Round Robin, the
“Rule of 4” is followed. This means that the number
of players should be in multiples of 4 (i.e. 8, 12, 16, 20 24 and
so on), because in every match there are four (4) players playing.
For example, if there are 27 players, then there is an excess of
three (3) players (27 minus 24) which will be drawn as "byes"
in every round. Thus if, there is an excess of players, then “byes”
would be drawn. This means that players who draw a “bye”
automatically get a win in that round.
Note: A classified
player could not receive a “bye” and a player could
only receive a “bye” once. Moreover, a “bye”
could not be waived.
4. Once registration is completed,
the Tournament Director (TD) asks one of the players to draw the
“byes” and these are thereafter announced. A “W”
which means a "win" and a "B" which means a
"bye" are placed beside the name of the player/s which
eraned the "bye". A "B" is also placed on the
lower left-hand corner of the player's card signifiying that the
player has already received a "bye" and will not be eligible
to get another "bye".
5. The remaining players are then blind drawn as partners. (Players
may witness the draw.) The TD must remember that classified players
(cards with asterisks) could not be drawn as partners and female
players could not be drawn as partners. Once the draw is in order,
the partners and the board assignments for the ensuing round are
announced.
6. Players then play a single game of 501.
7. While the players are playing, the TD writes the number of the
partner of each tandem on the lower left-hand corner of the card.
An example is shown below.
8. A player from the winning team
reports the outing to the TD. A “W” is placed beside
the name of the winning tandem on the column of the corresponding
round. The outing is likewise placed on the outing column beside
the name of the player who scored the outing. An “L”
is placed beside the names of the losing tandem. The outing is likewise
written and encircled on the lower left-hand side of the card of
the player who made the outing.
9. When all the players have finished their matches and the wins,
losses and outings listed, the cards are reshuffled and redrawn
for the next round. In drawing for the succeeding rounds, the TD
should note that players could only be drawn as partners once. Therefore,
if the player number of the drawn partner (player B) is already
listed on the lower left-hand corner of the card of player A, another
partner is drawn for player A. Steps 4 to 8 are then followed until
five (5) rounds are completed.
10. After all the matches have been played, the points are totaled.
Players receive one (1) point for each game won and zero (0) points
for each game lost.
11. The number of players advancing to the next round depends upon
the number of players. Below is a distribution chart:
| NUMBER OF
PLAYERS |
PLAYERS TO
ADVANCE |
| Less than 25 players |
Top 8 |
| 25 to 40 players |
Top 12 |
| More than 41 players |
Top 16 |
|
12. In the event that there is a
tie among players who have to advance to the next round, a play-off
or “Funny Round” is required where the players play
a single game of 201 among themselves. For example, there are 30
players. Therefore, the top 12 players after five rounds should
advance to the next round. If after five rounds, 2 players have
5 wins, 4 players have 4 wins and 10 players have 3 wins, the 6
players with 5 and 4 wins automatically advance to the next round.
The 10 players with 3 wins figure in a play-off or "Funny Round"
to determine the 6 remaining slots that will advance to the next
round.
Note: The
number of classified players advancing to the next round should
not be more than half of the required number. For example, if
the top 8 players are needed to advance, only 4 of these players
should be classified. if there are more classified players than
the required slots, the classified players likewise play a "Funny
Round" among themselves to determine the classified players
who shall advance to the next round.
13. The “Funny Round”
is played as follows:
a. The TD assigns a non-participating
player (preferably a player not advancing to next round) to be
the marshal and official chalker.
b. Another non-participating player (preferably a player not advancing
to next round) is asked to randomly draw the cards.
c. As each card is drawn, the player would be asked to diddle
for the bull’s eye.
d. After all cards have been drawn and all players have thrown
their darts, the marshal shall then draw each dart to determine
the order of play based on the darts nearest to the bull’s
eye. As each dart is drawn, the name of the player is listed on
the scoreboard.
e. Once the order of play is finalized, play commences.
f. As each player throws, the marshal lists his / her remaining
score on the scoreboard.
g. The game stops until the exact number of players needed to
advance to the next round is reached.
14. Once the number of players advancing
to the next round is determined, their cards are classified. The
players are then blind drawn as partners. The names are then listed
in the Bracketing form (see Forms) and from this point on, partners
are fixed. As each tandem wins, they advance to the succeeding rounds
until a champion is declared.
15. The mode of play for the succeeding
rounds are as follows:
| ROUND |
MODE OF PLAY |
| Quarterfinals |
Single game, 701 |
| Semi-Finals |
Single game, 901 |
| 3rd / 4th Place |
Single game, 701 |
| Championship |
Best of 3, 501 |
|
16. While the players are playing,
the Mystery Out is drawn. (see Added Attractions)
This type of event takes a little
longer as you have to wait until nearly all the matches are completed.
You may draw for partners in advance and start the next round but
you will still he held up by matches in progress. |