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A PUBLICATION OF NDFP DART REFERENCE MANUAL All Rights Reserved 2005 - 2007 ©

FORMAT

 

The Chinese Round Robin is a non-intimidating pub game, wherein a player plays five (5) matches with five (5) different partners. The purpose is for players to play more games and at the same time play with different partners.

To add spice to the game, a Mystery Out is included as an added attraction. For the Mystery Out, a certain portion of the entry fees is set aside and drawn after the end of five (5) rounds. This encourages players to continue playing their best up to the last round in the hopes of having a number for the Mystery Out draw.

The Chinese Round Robin works like this:

1. The players are first listed on the Score Sheet. (see Forms)

2. The name of each player is written on a card. His / her number on the Score Sheet is likewise written on the upper left-hand corner of the card. If the player is a classified player, an asterisk is placed on the upper right-hand corner of the card. An example is shown below.

14



BOIE PARFAN

 

*

3. For the Chinese Round Robin, the “Rule of 4” is followed. This means that the number of players should be in multiples of 4 (i.e. 8, 12, 16, 20 24 and so on), because in every match there are four (4) players playing. For example, if there are 27 players, then there is an excess of three (3) players (27 minus 24) which will be drawn as "byes" in every round. Thus if, there is an excess of players, then “byes” would be drawn. This means that players who draw a “bye” automatically get a win in that round.

Note: A classified player could not receive a “bye” and a player could only receive a “bye” once. Moreover, a “bye” could not be waived.

4. Once registration is completed, the Tournament Director (TD) asks one of the players to draw the “byes” and these are thereafter announced. A “W” which means a "win" and a "B" which means a "bye" are placed beside the name of the player/s which eraned the "bye". A "B" is also placed on the lower left-hand corner of the player's card signifiying that the player has already received a "bye" and will not be eligible to get another "bye".

5. The remaining players are then blind drawn as partners. (Players may witness the draw.) The TD must remember that classified players (cards with asterisks) could not be drawn as partners and female players could not be drawn as partners. Once the draw is in order, the partners and the board assignments for the ensuing round are announced.

6. Players then play a single game of 501.

7. While the players are playing, the TD writes the number of the partner of each tandem on the lower left-hand corner of the card. An example is shown below.

14  
*
 


Boie Parfan

 

 
27-    
 
27    
 


Richard Chan

 

 
14-    

8    
 


Bobby Tuason

 

 
12-    
 
12    
 


Jan Jan Hinojales

 

 
8-    

8. A player from the winning team reports the outing to the TD. A “W” is placed beside the name of the winning tandem on the column of the corresponding round. The outing is likewise placed on the outing column beside the name of the player who scored the outing. An “L” is placed beside the names of the losing tandem. The outing is likewise written and encircled on the lower left-hand side of the card of the player who made the outing.

9. When all the players have finished their matches and the wins, losses and outings listed, the cards are reshuffled and redrawn for the next round. In drawing for the succeeding rounds, the TD should note that players could only be drawn as partners once. Therefore, if the player number of the drawn partner (player B) is already listed on the lower left-hand corner of the card of player A, another partner is drawn for player A. Steps 4 to 8 are then followed until five (5) rounds are completed.

10. After all the matches have been played, the points are totaled. Players receive one (1) point for each game won and zero (0) points for each game lost.

11. The number of players advancing to the next round depends upon the number of players. Below is a distribution chart:

NUMBER OF PLAYERS PLAYERS TO ADVANCE
Less than 25 players Top 8
25 to 40 players Top 12
More than 41 players Top 16

12. In the event that there is a tie among players who have to advance to the next round, a play-off or “Funny Round” is required where the players play a single game of 201 among themselves. For example, there are 30 players. Therefore, the top 12 players after five rounds should advance to the next round. If after five rounds, 2 players have 5 wins, 4 players have 4 wins and 10 players have 3 wins, the 6 players with 5 and 4 wins automatically advance to the next round. The 10 players with 3 wins figure in a play-off or "Funny Round" to determine the 6 remaining slots that will advance to the next round.

Note: The number of classified players advancing to the next round should not be more than half of the required number. For example, if the top 8 players are needed to advance, only 4 of these players should be classified. if there are more classified players than the required slots, the classified players likewise play a "Funny Round" among themselves to determine the classified players who shall advance to the next round.

13. The “Funny Round” is played as follows:

a. The TD assigns a non-participating player (preferably a player not advancing to next round) to be the marshal and official chalker.

b. Another non-participating player (preferably a player not advancing to next round) is asked to randomly draw the cards.

c. As each card is drawn, the player would be asked to diddle for the bull’s eye.

d. After all cards have been drawn and all players have thrown their darts, the marshal shall then draw each dart to determine the order of play based on the darts nearest to the bull’s eye. As each dart is drawn, the name of the player is listed on the scoreboard.

e. Once the order of play is finalized, play commences.

f. As each player throws, the marshal lists his / her remaining score on the scoreboard.

g. The game stops until the exact number of players needed to advance to the next round is reached.

14. Once the number of players advancing to the next round is determined, their cards are classified. The players are then blind drawn as partners. The names are then listed in the Bracketing form (see Forms) and from this point on, partners are fixed. As each tandem wins, they advance to the succeeding rounds until a champion is declared.

15. The mode of play for the succeeding rounds are as follows:

ROUND MODE OF PLAY
Quarterfinals Single game, 701
Semi-Finals Single game, 901
3rd / 4th Place Single game, 701
Championship Best of 3, 501

16. While the players are playing, the Mystery Out is drawn. (see Added Attractions)

This type of event takes a little longer as you have to wait until nearly all the matches are completed. You may draw for partners in advance and start the next round but you will still he held up by matches in progress.

NDFP DART REFERENCE MANUAL
Related Topics:
Format
Prize Money
Added Attraction
Forms
A PUBLICATION OF NDFP DART REFERENCE MANUAL All Rights Reserved 2005 - 2006©
This material may not be published, rewritten or redistributed except with the expressed written permission of the Copyright Holder.
 

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