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A PUBLICATION OF NDFP DART REFERENCE MANUAL All Rights Reserved 2005 - 2007©

PLANNING THE TOURNAMENT

These are the three major variables to consider in planning a tournament:
1. Number of Dartboards
2. Number of Players
3. Number of Hours

Time, dartboards and number of players are the determining factors you must keep in mind when selecting the tournament format, tournament event, match format and, to a lesser degree, the game you play.

The number of dartboards and the number of players will dictate the length of time an event will be over. This computation becomes critical in the scheduling of events and determining the number of events.

For example, if the anticipated participants are 70 players with 12 dartboards and the event is draw doubles, best of three 501, single elimination, the computation is as follows:

Number of pairs – 35
Time per match – 30 to 40 minutes
Number of dartboards – 12
Number of rounds – 6
* Example shown in Figure 1
40 minutes 1st Round – 12 matches (3 matches to reach Top 32 and 9 matches of Top 32)
40 minutes 2nd Round – 7 matches to finish Top 32
30 minutes 3rd round – 8 matches of Top 16
30 minutes 4th Round – 4 matches of Top 8
30 minutes 5th Round – 2 matches of Top 4
30 minutes 6th Round – Championship
200 minutes
3 hours and 15 minutes

The value of this computation is to project a time reference for scheduling of events. Too many events in one day can be disastrous especially if the tournament reaches the early morning hours. This computation serves as a basis to determine the most efficient number of dartboards with the projected number of participants.

As a general rule, you should plan an event to be over within three or four hours. That means you can start an event at eight o’clock and the winners can be on their way home by eleven or twelve o’clock.

Double elimination tournaments seem to be more popular all the time and some Tournament Directors are modifying the double elimination tournaments so that they move a little faster in the losers’ bracket. One of the ways to speed up play is to reduce the number of legs. For example, play two of three legs in the winners’ bracket and one leg in the losers’ bracket.

Whichever match format you select, make sure that it is one that will run quickly without a long wait between matches, will be over in three or four hours and will be one that the players enjoy.

Starting dart activities on time will surely guarantee finishing your events on schedule.

NDFP DART REFERENCE MANUAL
Related Topics:
Overview
Planning the Tournament
Formats
Events
Entry Fees
Prize Money Breakdown
Playing Venues
Budget

Sponsors
Event Promotions
Tournament Director
Chalkers
Miscellaneous
 
   

Figure 1: Click to Enlarge

 
A PUBLICATION OF NDFP DART REFERENCE MANUAL All Rights Reserved 2005 - 2007©
This material may not be published, rewritten or redistributed except with the expressed written permission of the Copyright Holder.
 

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