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A PUBLICATION OF NDFP DART REFERENCE MANUAL All Rights Reserved 2005 - 2007©

LEAGUE FORMAT

|Elimination| |Championship| |League Night| |Number of Games|
|Points Allocation| |Highlights for the Night|
|Weekly Results / Tabulation|
NDFP DART REFERENCE MANUAL
Related Topics:
Overview
The Organization
Format
Schedule
Prize Money Breakdown
Bracket Setups
Rules and Regulations
Forms
 
Elimination  

Dart Leagues are generally round robin formats run over eight, fourteen or more weeks between five, eight or more teams.

Round robins are designed so the best team will win and the match will be fair because everyone has to play everyone else. Most of the time, round robin events do produce the best team as champion.

When setting up a round robin, you must first make sure you have an even number of teams or make the number even by adding a “bye”.

The number of matches,(two teams playing) per round is the number of teams divided by two. (10 teams format = 5 matches/rd) The number of rounds in a round robin is always the number of teams (including a “bye” if necessary) less one. (Don’t forget that a team doesn’t play itself, thus in a 10 team league, a team plays 9 rounds.)

The best way to set up each round is to put either team number one or the “bye” in the first position and then rotate around the first position each round. For example, a round robin of eight teams would look like this:

Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7
             
1 v 8 1 v 7 1 v 6 1 v 5 1 v 4 1 v 3 1 v 2
2 v 7 8 v 6 7 v 5 6 v 4 5 v 3 4 v 2 3 v 8
3 v 6 2 v 5 8 v 4 7 v 3 6 v 2 5 v 8 4 v 7
4 v 5 3 v 4 2 v 3 8 v 2 7 v 8 6 v 7 5 v 6

Notice how number one stays in the top left-hand position and the other teams rotate down the left column and then up the right column.

Now let’s look at a seven team round robin. After adding the “bye” to make the number of teams even, we will have four matches per round for seven rounds with each team receiving a “bye”. In this case, we put team one in the first position and rotate the rest of the teams around the team.

Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7
             
1 v bye 1 v 7 1 v 6 1 v 5 1 v 4 1 v 3 1 v 2
2 v 7 bye v 6 7 v 5 6 v 4 5 v 3 4 v 2 3 v bye
3 v 6 2 v 5 bye v 4 7 v 3 6 v 2 5 v bye 4 v 7
4 v 5 3 v 4 2 v 3 bye v 2 7 v bye 6 v 7 5 v 6

Once you get the knack of setting up the schedules, round robin events are easy to administer. You assign each team a number and send out the schedule. After that, all you have to do is receive the results and calculate the standings.

 
 
   
Championship  

For a league with eight teams, it is suggested that the Top 4 teams qualify for the Championship. The Championship can be run using any of the following formats:

A. Single Knock Out Format
In this format, the top team plays the 4th best team and the 2nd best team plays the 3rd best team. (This is also known as the semi-finals phase.) The winners play each other for the Championship. A variation of this format is the twice-to beat privilege. for the top 2 teams. This means that the top two teams just have to beat their opponents once while the 3rd and 4th teams have to beat the top two teams twice. Figure 1 illustrates a single knock-out chart:

1
   
vs
Winner of 1 vs 4
 
4
 
Champion
  vs
2
 
vs
Winner of 2 vs 3
 
3
   

B. Step-Ladder Format
In this format, the top team plays for waiting. This means that the top team gets two “byes” while the 2nd best team gets one “bye”. The 4th best team plays the 3rd best team with the winner playing the 2nd best team. The winner of this match goes on to play the top team for the Championship. Figure 2 illustrates a step-ladder chart:

   
1
 
 
2
vs
Champion
3
vs
Winner of 2 vs *
 
vs
*Winner of 3 vs 4
   
4
     

For a league with more than eight teams, it is possible to have the Top 6 teams qualify for the Championship. The Championship can be run using the following format:

A. Single Knock Out with Play-off Format
In this format, the 3rd best team will play the 6th best team and the 4th best team will play the 5th best team. (This is also known as the play-offs phase.) The top team will play the winner of 3 versus 6 while the 2nd best team will play winner of 4 versus 5. (This is also known as the semi-finals phase.) The winners of both matches will play each other for the Championship. A variation is that the top two teams could have the twice-to beat privilege. Figure 3 illustrates a single knock-out with play-off chart:

3
     
vs
(a) Winner of 3 vs 6
   
6
vs
Winner of 1 vs (a)
 
 
1
 
Champion
    vs
 
2
 
4
vs
Winner of 2 vs (b)
 
vs
(b) Winner of 4 vs 5
   
5
     
 
 
   
League Night  

Most leagues are run in the evening and since the league is run over a period of weeks, the organizer can do anything he likes. The number of teams, boards available and time are again the governing factors. The underlying factor is that the players should enjoy the games.

Whichever match format you select, make sure that it is one that will run quickly without a long wait between games, will be over in three or four hours and will be one that the players enjoy. In the final analysis, if you put together a poor format, you will probably only have one or two teams because no one will show up for the next league.

 
 
   
Number of Games  

It is recommended that the there be nine to eleven games per night with a combination of singles, doubles, triples and team games. Games could either be best of one (single leg) or best of three. The maximum games a player could play for the night could likewise be stipulated. Again, this is up to the organizer.

 
 
   
Points Allocation  

There are numerous variations of allotting points for the games. The most common system is allotting points, depending on the type of game played. For instance, four (4) pts for the team game, three (3) pts for the triples, two (2) pts for each doubles game and one (1) pt for each singles game. In this system, teams tend to focus more on the team and triples games since these have more points. In so doing, teams have to “sacrifice” the singles and doubles games so that they could put their best players in the team and triples games.

It is therefore recommended that one (1) pt be allotted for each game whether it is a singles, doubles, triples or a team game. In so doing, the teams would no longer focus or concentrate more on the team and the triples games. The matches now become a game of strategy.

Below is an example of a league night with eleven (11) games per match. All games are best of one (single leg). Games are as follows:
Game 1 : Team Game 1001 (minimum of 4 players and maximum of 8 players)
Game 2 : Doubles 501
Games 3-5 : Singles 501
Games 6 : Doubles 501
Games 7-10 : Singles 501
Game 11 : Triples 701

• Each game is equivalent to one (1) point or one (1) win.
• A player can only play a maximum of two (2) singles, one (1) doubles, one (1) triples and one (1) team game per match.
• First half is Games 1 to 5 and the second half is Games 6 to 11.
• Team captains will first list players for Games 1 to 5. After Game 5, captains will list players for Games 6 to 11.

Below is another example of a league night with nine (9) games per match. All games are best of one (single leg). Games are as follows:
Game 1 : Team Game 1001 (minimum of 4 players and maximum of 6 players)
Game 2-5 : Doubles 501
Games 6 : Four-Man Team 701
Games 7-8 : Doubles 501
Game 9 : Team Game 1001 (minimum of 4 players and maximum of 6 players)

• Each game is equivalent to one (1) point or one (1) win.
• For the doubles, a player will not be partnered twice with another player and can only play a maximum of three (3) games per match.
• First half is Games 1 to 5 and the second half is Games 6 to 9.
• Team captains will first list players for Games 1. After Game 1, captains will list players for Games 2 to 5. After Game 5, captains will list players for Games 6 to 8. After Game 8, captains will list players for Game 9.

 
 
   
Highlights for the Night  
It is also good to take note of the highlights for the night such as T80’s, high scores (T21 and up), high outs (T21 and up), double bull outs, etc. These could be tabulated weekly so that the players are given the proper recognition for their accomplishments. Should there be special awards at the end of the league, the tabulated highlights would serve as proof of these accomplishments. Furthermore, although it is not a big factor, this could also help in determining the Most Valuable Player of the league.
 
 
   
Weekly Results / Tabulation  
After each match, the winning team captains are expected to send the score sheets to the organizer for tabulation and posting of the weekly results, standings and highlights. This would entail a lot of work on the part of the organizer. First, the score sheets have to be collected. Then, new standings are calculated. Finally, the scores, the current standings and the schedule of the next matches are printed, posted and distributed to the team captains. Hence, there is a need for a statistician who shall accomplish all of these tasks. Examples of Weekly Results Sheets are enclosed.
 
 
A PUBLICATION OF NDFP DART REFERENCE MANUAL All Rights Reserved 2005 - 2007©
This material may not be published, rewritten or redistributed except with the expressed written permission of the Copyright Holder.
 

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